p100q
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Hibari~hm, Interesting...
Posts: 130
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Post by p100q on Apr 10, 2005 19:54:05 GMT -5
This section will be updated, Keep checking for more...[Seoul, S-Korea]-[By Sihon] Samurai Shodown IV [- 1on1 - Single Battle] [04-09-05][Tournament List] [/color] [glow=red,2,300]Semi-Final[/glow] home.comcast.net/~p100q/wsb/html/view.cgi-showresources.html-TopRes-Korea-Semi-Final-20-28ss4-29-2004-09-2005.html [Instead of "Save As", Click on the link and DL 'em] This is the most recent SSIV Tournament that was held on Kaliera-Net [on-line], on April, 2005 by Sihon. It was actually held by a SSIV community which is a part of Sihon.
Although there was a connection problem and stuff. I personally didn't like much of all the clips compared to other matches that were held on Kaliera-net [off-line] in the past. For those, however, it takes too much time to re-record those [.inp] files that runs on a different mame version. If I could, however, I will try to post other matches on my website that is still under construction. [glow=red,2,300]Final[/glow] The Rules by Sihon#1 - A player can pick up to 2 characters. He can change a character if he lose (but No F3 reset). Bust & Slash is considered to be one character. #2 - You can not use any CD[Chain] Combo repeatedly. Ex: CD Combo=>Cancel=>CD Combo (Sp) #3 - Player can not abuse [repeat] same moves more than twice in a row. Using of a punch or kick are exceptional as well as counter, or cancels. EX: Same Slash x3 in any position, Fireball x3(within a same measure), Same Pattern Infinite x3 , Same Pattern Moves x3 (ex:Vertical Stand Jmp)... etc. [Turtles are considered to be disqualified if he abuses #3]#04 - Player must wait until the opponent picks up the sword.(within 5 seconds) But, a player can have a better position while waiting for the opponent. [glow=red,2,300]Leave a feedback.....[/glow] Thanks for being a member Pat P.S... [Quater-Final] & [Final] will be updated...
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nwaps
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Nemesis
Posts: 11
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Post by nwaps on Apr 18, 2005 19:06:06 GMT -5
I really liked the last video, uky vs kazuki.
Most of the kazuki's attempts to do damage were successful. But i also liked how the person mostly played defense.
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RWD
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Snuff That Infinite Attempt...
Posts: 34
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Post by RWD on Apr 18, 2005 20:13:12 GMT -5
I only watched a couple of them and thought they were ok, nothing outstanding though - however, what i'm more interested in, is those rules... do you guys actually agree with them?
I mean, Rule 1 I can understand because that is pretty much forcing players to use their best characters with no excuses - so that's good, but Rule 2? That's like saying "play MvC2 without using assists or fly/unfly infinites" or "play GGXX without using dustloops or Zappa's dogs and ghosts", if it's supposed to be a tournament (online or not), players should be allowed to abuse anything they feel because they are trying to win. Rule 3 is just stupid, thats like saying "you can choose Sagat in CvS2, but your not allowed to spam tiger shots and crouching fierce" forcing people to not use potential strats that get them the win. Rule 4 is also a little silly since you should be allowed to be all over your opponent whenever they are at a disadvantage.
IMO, those rules are just trying to force their own version of the game on people and I don't agree with it, especially when it is supposed to be a tourney where the worst that could/should possibly happen is certain characters being banned if they unbalance the game too much.
So, what's you guys thoughts on those rules (and of course, comment on the matches also)?
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Vansibel
Advanced
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Intellectus Deconstructis
Posts: 105
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Post by Vansibel on Apr 18, 2005 21:35:58 GMT -5
I only watched a couple of them and thought they were ok, nothing outstanding though - however, what i'm more interested in, is those rules... do you guys actually agree with them? I mean, Rule 1 I can understand because that is pretty much forcing players to use their best characters with no excuses - so that's good, but Rule 2? That's like saying "play MvC2 without using assists or fly/unfly infinites" or "play GGXX without using dustloops or Zappa's dogs and ghosts", if it's supposed to be a tournament (online or not), players should be allowed to abuse anything they feel because they are trying to win. Rule 3 is just stupid, thats like saying "you can choose Sagat in CvS2, but your not allowed to spam tiger shots and crouching fierce" forcing people to not use potential strats that get them the win. Rule 4 is also a little silly since you should be allowed to be all over your opponent whenever they are at a disadvantage. IMO, those rules are just trying to force their own version of the game on people and I don't agree with it, especially when it is supposed to be a tourney where the worst that could/should possibly happen is certain characters being banned if they unbalance the game too much. So, what's you guys thoughts on those rules (and of course, comment on the matches also)? I also tought those rules were a little abusive, and as far as those matches goes, they were held on kaillera so there wasn't much to expect to begin with. The offline tourney that was hosted earlier at the website was more interesting, as we still talking about korean. RWD, if you know ss4 that much you should know that the comparison you made with repeated CD cancel in ss4 with those other notions that apply to mvc2 or ggxx is hardly accurate (unless you can correct me on the dustloop leading most of the time to infinite, then again i'm not as much into ggxx). SS4 and mvc2 are totally different games, and while infinite does't make mvc2 unplayable, it dramatically reduce the range of gameplay in ss4 (issue have been briefly discussed in the "shodown" article on the website, and detail are within the appendix of the combo sheet of a character, click on the banner on top to access it). The only thing that player usually agree on is to limit the use of infinite. But of course, if the 2 players don't have a problem with ending the round upon a single throw, it's up to them. If it was the case, we might as well stick to ss5sp. Regardless, some peoples beleive ss4 is still a better game, and that's why they are willing do accept this compromise. If snk would had came up with just a fix (or hell, even a better game), there wouldn't be all this talk about rules. In any case, if there was to be tourney, there would probably be 2 types : free for all, or with infinite restriction. Which one to hold will probably be determined by a vote. And then again, p100q speak out loud about his conviction regarding fighting game but it is not to be misinterpreted as a general direction this community is aiming at. I'm the first here to agree that peoples whine way too much about cheapness (ironically, those who have been giving up on ss4 the first). Some chars are hard to overcome, but they certainly aint invincible. I'll probably wait t'ill I update the website to go deeper upon this subject. Thank's for the input tought.
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RWD
Beginner
Snuff That Infinite Attempt...
Posts: 34
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Post by RWD on Apr 19, 2005 6:44:17 GMT -5
Don't take my comparison of the SS4 CD cancel abuse to MvC2's and GGXX's methods of performing "cheapness" too literally - I was just naming games and examples off the top of my head and wrote the first 2 things that sprung to mind.
About GGXX: no, dust loops don't go into infinites, but they are very easy to set up and pull off (Sol and Baiken pretty much rely on them to get the win), do that much damage, and will most likely happen in a match (pretty much, you can't stop it happening against a good player) that they are considered by some people to be cheap - only Zappa with his Dog and Raul summons can do true infinites I believe (Ghost summon was mentioned because it can kill an opponent very very quickly if set up right).
Anyway, I just find those rules for that tournament very... strange. I've never heard of anything like it in all the time i've played games to be honest (especially something that says you can't spam moves), but then again, i'm someone who used to play X-men vs. Street Fighter seriously and believe me, when you do that, you just become totally indifferent to broken characters, moves, infinites etc. which is why I have the attitude that nothing is cheap in a game now, haha.
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Post by setsuna.lee on Apr 21, 2005 2:36:52 GMT -5
SS4 system offer many option select and some balance issue ( like most of snk games ok ok like most of fighting games in general)
they just try to modorate the game in their own ( by older experiences etc..) even if it may look abusive rules I think the kaillera factor is really important here thats why the rules is pretty hard (I dont know for offline rules)
its remind me cvs 2 on xboxlive playing sagat with CR HP the lag make his CR HP even better lol
in my memory each snk tourney that I saw have tons of rules problems due to abuse or balance (more than other games imho)
like svc with tons of rules during pre tougeki then the games has been canceled due to all these problems
kof 2000 with the striker problems> can't repeat a striker in a combos or forbidden seth more > kof 2000 tourney without striker etc...
kof nw with geese allowed for now
and snk tried (solved ?lol) to fix in SS4>SSZ the throw and infinites problems look at SSZ/SP no more combos system or open throw lol ( pretty cheap imho)
I think like many ppl the main rules should be to reduce or completely forbid infinite but in SS4 case I'm not really sure that rules could be useful because some 'simple' combos can do great damage thats why they intend to limit some repeated pattern
btw I loved this rule (ironic) Pattern Moves x3 (ex:Vertical Stand Jmp)... etc.
ps if you try to apply all rules to SSZ or SP it would simply kill the game lol
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