Post by Vansibel on Mar 15, 2005 2:47:49 GMT -5
I'll be taking a little break from kaillera, and from now on I'll mostly play with people with who I already planned a match. Reason is that I have figured is just pointless to fight and destroy anyone who join my game. I'm serious about the game, but I also seek to play it for fun. I even been fighting peoples barehanded lately and to acheive complete victory was as easy. I don't know if those I fight against actually have fun, but I know many of them got discouraged. I joined a game the other day where two people were fighting, and the fight was actually pretty tight. I'm sure both were having a good time. Then I joined and started to play. I stand here, doing nothing and wait for an attack. I just mess around parrying moves that come at me, sometime counterattacking, but just standing here. I drop weapon and just throw well timed kick till the round is over. Altought it never was my intention, maybe peoples are starting to think that I'm just making fun of them. I still love the game, but doing that kind of thing is just wrong. Maybe if I was them, I would also considering stopping playing the game. I guess I just grew bored so it's time to give it a rest.
It's very hard to become good at this game, because while you seek to take advantage of your opponent mistake, you can't just sit here all day and wait. A good game at it's best take a lot of energy, because there so many things to consider.
Some general recommendations:
-Never give up. I won't even begin to start telling how many apparently hopeless situations I've been in since I started to play, but take my word there always a way around. Someone abusing a tactic quickly become predictable, and learn to fully retaliate on every littles mistakes. It can appear to be very hard at first, but the day you start to complain it mean you've much likely reached your limit. Try messing with other characters.
-Start by focusing on a character. Try to master his basic moves and combo that arent too hard and risky. There no point into endlessly trying some crazy combos if they are going to leave you completly open for an attack. Don't rely too much on the 14 hitter, most characters don't need it. Once you mastered one, try to play at least 2 other characters, because if there was to be a tourney, it would be 3 vs 3 and you'll have to change character even if you win. Don't play the same character all day in casual matches, it grow boring (unless your opponent explicitly ask for it).
-Avoid being throwed all day. Try to master the small jump, the hop back and the timed sidestep as soon as possible, and try making a good use of hits that can stop a rushing opponent (down A or D). Once you managed to get some distance, just don't stand here, and spam some weak hits if you are going to hold your position. If you are nailed to a close fight, go for weaks hits cause strong slash will never have priority. I know this is pretty basic but I still see people doing that mistake.
-Don't just do super moves out of the open. There are very few characters that can spam their super moves without fearing of being punished too much, but most of the time, a missed super mean you lost the round (vs pro that is). For those involving a certain risk, try to chain them in the 14 hitter if possible or after a throw.
It's actually not easy to propose all purpose solutions, because characters are so diversified, and with each different fight come a wide range of settings and possibilities. Don't get discouraged if you get beated by pro, because unless you acquire some experience they obviously have the advantage regardless or their natural ability. Unless you are exeptionally strong willed (and I don't mean just plain dumb persistence, unless you are really learning from being completly owned), it's always better and fun playing with people from your level of skill. And for the (very) few pro out there, don't act like those mvc retarded kids on kaillera and don't be an ass to beginner (unless they ask for it, hein). Winning all the time don't necessarely mean you are great, but most of the time mean that you haven't fought good enought opponents.
If the two player agree, it's up to them to play by some rules or not, but I think the game is much more interesting when the following apply: No infinite, no beginner grade. Those are forbidden not necessary because they are "cheap" (seems pretty fair if both can use them), but because they greatly reduce the range of gameplay the game have to offer (read the "shodown" article in the website for more details, and see the appendix of the combo sheet for the meaning of the word "infinite" in ss4).
As for the rest, I'll probably be seeking to play Laurel once in a while since he's about the only soul who is still giving me a challenge in the game. It's just a shame that we live so far from each other, and until now our fight have only been a mere refllection of our real ability. But even with those limitations, he is still the one I enjoy playing the most. GG to all those I played, and especially you Laurel.
It's very hard to become good at this game, because while you seek to take advantage of your opponent mistake, you can't just sit here all day and wait. A good game at it's best take a lot of energy, because there so many things to consider.
Some general recommendations:
-Never give up. I won't even begin to start telling how many apparently hopeless situations I've been in since I started to play, but take my word there always a way around. Someone abusing a tactic quickly become predictable, and learn to fully retaliate on every littles mistakes. It can appear to be very hard at first, but the day you start to complain it mean you've much likely reached your limit. Try messing with other characters.
-Start by focusing on a character. Try to master his basic moves and combo that arent too hard and risky. There no point into endlessly trying some crazy combos if they are going to leave you completly open for an attack. Don't rely too much on the 14 hitter, most characters don't need it. Once you mastered one, try to play at least 2 other characters, because if there was to be a tourney, it would be 3 vs 3 and you'll have to change character even if you win. Don't play the same character all day in casual matches, it grow boring (unless your opponent explicitly ask for it).
-Avoid being throwed all day. Try to master the small jump, the hop back and the timed sidestep as soon as possible, and try making a good use of hits that can stop a rushing opponent (down A or D). Once you managed to get some distance, just don't stand here, and spam some weak hits if you are going to hold your position. If you are nailed to a close fight, go for weaks hits cause strong slash will never have priority. I know this is pretty basic but I still see people doing that mistake.
-Don't just do super moves out of the open. There are very few characters that can spam their super moves without fearing of being punished too much, but most of the time, a missed super mean you lost the round (vs pro that is). For those involving a certain risk, try to chain them in the 14 hitter if possible or after a throw.
It's actually not easy to propose all purpose solutions, because characters are so diversified, and with each different fight come a wide range of settings and possibilities. Don't get discouraged if you get beated by pro, because unless you acquire some experience they obviously have the advantage regardless or their natural ability. Unless you are exeptionally strong willed (and I don't mean just plain dumb persistence, unless you are really learning from being completly owned), it's always better and fun playing with people from your level of skill. And for the (very) few pro out there, don't act like those mvc retarded kids on kaillera and don't be an ass to beginner (unless they ask for it, hein). Winning all the time don't necessarely mean you are great, but most of the time mean that you haven't fought good enought opponents.
If the two player agree, it's up to them to play by some rules or not, but I think the game is much more interesting when the following apply: No infinite, no beginner grade. Those are forbidden not necessary because they are "cheap" (seems pretty fair if both can use them), but because they greatly reduce the range of gameplay the game have to offer (read the "shodown" article in the website for more details, and see the appendix of the combo sheet for the meaning of the word "infinite" in ss4).
As for the rest, I'll probably be seeking to play Laurel once in a while since he's about the only soul who is still giving me a challenge in the game. It's just a shame that we live so far from each other, and until now our fight have only been a mere refllection of our real ability. But even with those limitations, he is still the one I enjoy playing the most. GG to all those I played, and especially you Laurel.