Post by p100q on Apr 30, 2005 17:06:07 GMT -5
[glow=red,2,300]Command List[/glow]
This section will be updated. Keep checking for more...[/b]
[glow=red,2,300]"Sword Mode"[/glow]
Sword Mode allows you to fill the Spirit Gage at the bottom of a screen in an offensive way.
(That is a quiet similar to a "Meditation Bar" in Samsho5sp.)
1. You must attack the opponent to obtain this.
2. Once the gage is being charged, you can use a Special Move.
(Sp Mode; ¡ý¨K¡ú+AB, but some characters are exclusive as a various input requires in some case.)
3. If the Spirit Gage reaches the point of ÃØŠWÁx, (Secret Justice), you can also use another Sp Secret Move.
(Sp-S Mode;¡ý¨K¡ú+BC, but you can avoid the guarded damage by using A+B at the moment.)
4. "A+B" move can be used as 100% Guard except a grab.
(The Spirit Gage goes down when A+B Guard is being used at each moment.)
Ex: If the opponent gets hit by a Strong C Slash, he can use A+B to retreat his postion of being canceled and then, he can counter with less delay FPS time. In other words, if there is no Spirit Gage left, then you can not retreat after you are being canceled by a certain hit. This also explains that it is possible to perform a certain combo moves as opposed to Samsho5sp which is quiet limited to its low-setting FPS rate. Instead of doing a Matrix Move ;D in Samsho5sp, you get to perform a lot of moves based on your Spirit Gage which should anticipate in various mind-set from a counter to guard, and even to cancel the versatile ability that can lead to a certain combo moves.
[glow=blue,2,300]"Rage Mode"[/glow]
Rage Mode allows you to obtain the Spirit Gage in a defensive way.
(It also has a higher level on both Defense & Offense.)
1. You must get damaged, in order to increase the Spirit Gage.
(This is a quiet similiar to Beginer Mode in Samsho4.)
2. You can not perform a ÃØŠWÁx, (Secret Justice). (Sp-S Mode;¡ý¨K¡ú+BC)
3. You can perform A+B Armor Mode to counter while being attacked.
(Your motion stays the same with A+B while being attacked.)
Ex: You pretend to use a short FPS move to let the opponent counter you easily and then, as soon as you get hit, you cancel right at the moment with A+B. It's like a game of Blackjack.
In Rage Mode, when the Spirit Gage is at Max, you can damage a lot more as much as what Haomaru would do with his Strong Slash in Samsho5sp.
The opponnet who selects a Rage Mode, he will often expect you to attack first, in order to obtain the Spirit Gage at Max. But if you are in a Sword Mode, then you must hit the opponent to regain the Spirit Gage, otherwise, you will likely to lose more as you counter with A+B.
In that perspective, it creates a certain situation where you failed to perform a greater damage hit after suceeding in Armor Mode; however, the opponnet who selects a Rage Mode can not only to counter right after your false move, but also, he is able to use his Spirit Gage at max.
You have to remember that the opponnet can often anticipate beyond your limit. He can use his defensieve tactic in an opposite way. Therefore, you have to use a variety style like you have to pretend like you are going to counter in Armor Mode. The opponnet will likely be put in a defensive position, in order to either counter, or block your next move. Instead, you can cancel your move into a running Dash and then, you go grab your opponnet instead. Since A+B Armor Mode doesn't apply to a grab cancel, it can be less risky without giving too much Spirit Gage to the opponent in Rage Mode.
This is a simple example to give you an idea, but there are a lot more that you can do to anticipate rather than doing a turtle all day. I like this new game play, by the way.
[glow=green,2,300]Items[/glow]
They bought back the old idea from Samsho2 as well. You can pick up an item during the match. It seems like they made this for an entertaiment. I doubt; however, that this will be used a lot in a tournament. Only a challanger can decide to use an item during the match. If the challanger selects to use an item, then both player can use the item during the match. Otherwise, it can be simply ignored if a challenger choose not to. I really like this. It seems like they try to add every bit of each from all series. At the same time, however, it's only a use of preference.
[glow=limegreen,2,300]Button Uses[/glow]
There are 5 buttons.
A___B___C
D_______E
This is a set-up of Control Panel on the Arcade Machine.
A: Weak Slash
B: Medium Slash
C: Strong Slash
D: Kick
E: Special Key
AB: Full Guard, or Armor Mode
BC: Grab
¨K+C: Down Attack
(There is no difference between Fw+C, or Dn+C, but it must be done in Dn-Fw position only)
Ex: Genjuro's Strong Slash
AD: Item Pick-Up
E: Stand Dodge (Samsho4)
¡ý + E: Downn Dodge (Samsho5sp)
¡û + E: Short Jump (Samsho5sp)
E (while being knocked down): You can get up faster. The difference is that you can not just mash button to get up like what you do in Samsho4. You have to push E button right at the moment as you hit the ground. In other words, you can avoid a Smash-Down (B+C move in Samsho5sp) as long as you can counter beforehand. You can also counter something like what Kazuki does. When the opponent gets knocked down, you would usually do HCB+Slash to add a fire frame. You can even counter that.
P.S...You might have to Encode this to Chiness Simplified (GB 18030) if you notice an error.
This source was provided by Sihon, and by those who have tested this game.
Thanks for being a member
Pat
This section will be updated. Keep checking for more...[/b]
Introduction of Samurai Spirits AW.
„¦ Mode, Å Mode
„¦ Mode, Å Mode
[glow=red,2,300]"Sword Mode"[/glow]
Sword Mode allows you to fill the Spirit Gage at the bottom of a screen in an offensive way.
(That is a quiet similar to a "Meditation Bar" in Samsho5sp.)
1. You must attack the opponent to obtain this.
2. Once the gage is being charged, you can use a Special Move.
(Sp Mode; ¡ý¨K¡ú+AB, but some characters are exclusive as a various input requires in some case.)
3. If the Spirit Gage reaches the point of ÃØŠWÁx, (Secret Justice), you can also use another Sp Secret Move.
(Sp-S Mode;¡ý¨K¡ú+BC, but you can avoid the guarded damage by using A+B at the moment.)
4. "A+B" move can be used as 100% Guard except a grab.
(The Spirit Gage goes down when A+B Guard is being used at each moment.)
Ex: If the opponent gets hit by a Strong C Slash, he can use A+B to retreat his postion of being canceled and then, he can counter with less delay FPS time. In other words, if there is no Spirit Gage left, then you can not retreat after you are being canceled by a certain hit. This also explains that it is possible to perform a certain combo moves as opposed to Samsho5sp which is quiet limited to its low-setting FPS rate. Instead of doing a Matrix Move ;D in Samsho5sp, you get to perform a lot of moves based on your Spirit Gage which should anticipate in various mind-set from a counter to guard, and even to cancel the versatile ability that can lead to a certain combo moves.
[glow=blue,2,300]"Rage Mode"[/glow]
Rage Mode allows you to obtain the Spirit Gage in a defensive way.
(It also has a higher level on both Defense & Offense.)
1. You must get damaged, in order to increase the Spirit Gage.
(This is a quiet similiar to Beginer Mode in Samsho4.)
2. You can not perform a ÃØŠWÁx, (Secret Justice). (Sp-S Mode;¡ý¨K¡ú+BC)
3. You can perform A+B Armor Mode to counter while being attacked.
(Your motion stays the same with A+B while being attacked.)
Ex: You pretend to use a short FPS move to let the opponent counter you easily and then, as soon as you get hit, you cancel right at the moment with A+B. It's like a game of Blackjack.
In Rage Mode, when the Spirit Gage is at Max, you can damage a lot more as much as what Haomaru would do with his Strong Slash in Samsho5sp.
The opponnet who selects a Rage Mode, he will often expect you to attack first, in order to obtain the Spirit Gage at Max. But if you are in a Sword Mode, then you must hit the opponent to regain the Spirit Gage, otherwise, you will likely to lose more as you counter with A+B.
In that perspective, it creates a certain situation where you failed to perform a greater damage hit after suceeding in Armor Mode; however, the opponnet who selects a Rage Mode can not only to counter right after your false move, but also, he is able to use his Spirit Gage at max.
You have to remember that the opponnet can often anticipate beyond your limit. He can use his defensieve tactic in an opposite way. Therefore, you have to use a variety style like you have to pretend like you are going to counter in Armor Mode. The opponnet will likely be put in a defensive position, in order to either counter, or block your next move. Instead, you can cancel your move into a running Dash and then, you go grab your opponnet instead. Since A+B Armor Mode doesn't apply to a grab cancel, it can be less risky without giving too much Spirit Gage to the opponent in Rage Mode.
This is a simple example to give you an idea, but there are a lot more that you can do to anticipate rather than doing a turtle all day. I like this new game play, by the way.
[glow=green,2,300]Items[/glow]
They bought back the old idea from Samsho2 as well. You can pick up an item during the match. It seems like they made this for an entertaiment. I doubt; however, that this will be used a lot in a tournament. Only a challanger can decide to use an item during the match. If the challanger selects to use an item, then both player can use the item during the match. Otherwise, it can be simply ignored if a challenger choose not to. I really like this. It seems like they try to add every bit of each from all series. At the same time, however, it's only a use of preference.
[glow=limegreen,2,300]Button Uses[/glow]
There are 5 buttons.
A___B___C
D_______E
This is a set-up of Control Panel on the Arcade Machine.
A: Weak Slash
B: Medium Slash
C: Strong Slash
D: Kick
E: Special Key
AB: Full Guard, or Armor Mode
BC: Grab
¨K+C: Down Attack
(There is no difference between Fw+C, or Dn+C, but it must be done in Dn-Fw position only)
Ex: Genjuro's Strong Slash
AD: Item Pick-Up
E: Stand Dodge (Samsho4)
¡ý + E: Downn Dodge (Samsho5sp)
¡û + E: Short Jump (Samsho5sp)
E (while being knocked down): You can get up faster. The difference is that you can not just mash button to get up like what you do in Samsho4. You have to push E button right at the moment as you hit the ground. In other words, you can avoid a Smash-Down (B+C move in Samsho5sp) as long as you can counter beforehand. You can also counter something like what Kazuki does. When the opponent gets knocked down, you would usually do HCB+Slash to add a fire frame. You can even counter that.
P.S...You might have to Encode this to Chiness Simplified (GB 18030) if you notice an error.
This source was provided by Sihon, and by those who have tested this game.
Thanks for being a member
Pat